Assume the following rules are for the tic-tac-toe game on an n x n board between two players:
- A move is guaranteed to be valid and is placed on an empty block.
- Once a winning condition is reached, no more moves are allowed.
- A player who succeeds in placing
nof their marks in a horizontal, vertical, or diagonal row wins the game.
Implement the TicTacToe class:
TicTacToe(int n)Initializes the object the size of the boardn.int move(int row, int col, int player)Indicates that the player with idplayerplays at the cell(row, col)of the board. The move is guaranteed to be a valid move, and the two players alternate in making moves. Return0if there is no winner after the move,1if player 1 is the winner after the move, or2if player 2 is the winner after the move.
solution
The logic for the optimization here is basically identical to the one used in 37-sudoku-solver.
class TicTacToe:
def __init__(self, n: int):
self.n = n
self.rows = [[0,0] for _ in range(n)]
self.cols = [[0,0] for _ in range(n)]
# [ascending, descending]
self.diags = [[0,0] for _ in range(2)]
def move(self, row: int, col: int, player: int) -> int:
self.rows[row][player-1] += 1
self.cols[col][player-1] += 1
if row == col:
self.diags[1][player-1] += 1
if row+col == self.n-1:
self.diags[0][player-1] += 1
if (
self.rows[row][player-1] == self.n
or self.cols[col][player-1] == self.n
or self.diags[0][player-1] == self.n
or self.diags[1][player-1] == self.n
):
return player
return 0